Stavros Diolatzis
@diolatzisCurrently a Research Scientist @ Intel. Previously PhD part of the GraphDeco team @ Inria.
Language Breakdown
Lines of code distribution across 9 owned repositories
T-Shaped Developer
T-shapedDeep in C++ with broad versatility
Collaboration Network
Global Impact visualization
Repos
9
PRs
0
Growth
+18%
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Coding Streak
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Top Repositories
A vulkan implementation of fur shading using fins and shells in c++.
A program developed in C++ as part of the MSc module Foundations of Modelling & Rendering. It computes and displays the Bezier surface defined by the control net while showing the different stages of computation from points to the final bezier surface.
This is a point-based rendering game engine developed in c++ as my MSc project @ University of Leeds. It aims to demonstrate the advantages of point-based rendering in the case of high resolution models and its uses in games. A simple game will also be developed using this engine to show the advantages of this rendering method.
A Cuda K means algorithm developed as part of my MSc Parallel Programming Module
A recursive raytrace developed from the ground up in c++ as part of the MSc Foundations of Modelling & Rendering module. It supports triangles and spheres, point and area lights, indirect lighting and impulse scattering.
Open Source Impact
Contributions to external projects